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Interactive game for children with autism

Interactive game for children with autism

Author: Diana Seach


A complete guide to educational games that help develop communication, social adaptation and intelligence.

In Stock - 30 lei + postage. Psiho_crisp@yahoo.com orders. Delivered within 10 days of receipt of order.

This accessible book highlights the importance of development and mental game, in significant interactions and enrich learning for children.

Seach Diana looks like a professional game allows children with autism following:

  • to express their knowledge about the world and their relations with others;
  • spontaneously explore ways of thinking both about themselves and about the objects they encounter;
  • to develop their communication skills and sense of camaraderie;
  • discover exciting ways to learn;
  • to develop their imagination and creativity.

Chapters address these issues by focusing on educational and therapeutic benefits when their children are offered the opportunity to work in the game world. To understand this, the reader is helped to see how making playful interactions can lead to changes in understanding the perceptual and emotional responsiveness.

For those who live and work with children with autism or Asperger syndrome, interactive game for children with autism will be an invaluable tool in the implementation of strategies for implementing interactive game method in educational institutions, care and family environments.

Diana Seach is a consultant specializing in educational and family interactive game and lecturer Small Child Psychology and Special Educational Needs at the University of Chichester, England.

Cuprins

  • Preface Romanian - Tudor Mitasov
  • Chapter 1. Valuing the game
    • Role play in development
    • Potential game
    • Learning through play
    • Therapeutic nature of the game
    • Sensory play
    • The game that experience repetitive
    • Social game
    • Imaginative play
    • Toys and activities
  • Chapter 2. An interactive model
    • Self-awareness
    • Awareness of others
    • Empathy
    • Emotion
    • Common language
    • Motivation
    • Behavior
    • Flexibility
  • Chapter 3. Establishing connection
    • The need to achieve
    • Smile
    • Meeting
    • Motivation for participation
    • Availability for the game experience
    • Establishing a precise period
    • Use the playground
    • Experience resonance
    • Exploration
    • Involvement
    • Elaboration
  • Chapter 4. Allowing communication.
    • Play as narrative
    • Attention
    • Spontaneous communication
    • Imitation
    • Eye contact
    • Intention
    • Spoken language
    • Company
  • Chapter 5. Creating meaning
    • Origin experience
    • Building concepts
    • Feeling of competence
  • Chapter 6. Developing imagination
    • Creativity
    • Playing with sand
    • Playing with clay and plasticine
    • Stories and tales
    • Drawing
    • Music and movement
    • Puppets
    • Theatre
  • Chapter 7. Family Smile Program
    • Attention to family
    • Attachment relationships
    • Relationships with siblings
    • Family sessions
  • Chapter 8. Interactive game in schools
    • crricumului approach
    • Special schools
    • Kindergarten
    • Mainstream schools
    • Interactive planning sessions
    • Evaluation
    • School project
    • Results
    • School documents concerning the use of game


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